Skip to main content

Crumblebot - explorer bot?

In an earlier post I played with 4Tronix's CrumbleBot to make an edge follower robot (http://robotsandphysicalcomputing.blogspot.co.uk/2015/07/edge-following-crumblebot.html). I wanted to play a little more, so I looked at making it 'explore' a room a bit and recently 4Tronix's have released an add-on panning ultrasonic sensor for the CrumbleBot - how can I resist?



What is a CrumbleBot
The CrumbleBot (http://4tronix.co.uk/store/index.php?rt=product/product&product_id=493) is based around the Redfern Electronic's Crumble Controller (http://redfernelectronics.co.uk/crumble/) and Crumble software (http://redfernelectronics.co.uk/crumble-software/); providing an intuitive graphical interface (similar to Scratch) to control two motors and four inputs/outputs. The CrumbleBot comes with a number sensors including  line-detecting sensors and Light-Dependent Resistors for light detection and you use crocodile clips to connect the sensors to the inputs/outputs. In essence, this is nice little framework for simple robotics and quite forgiving; the commands are kept to a minimum and loading the program to the bot is just one action. One suggestion, is to make sure you order the Crumble Controller at the same time as CrumbleBot, it is easy to forget if you haven't already got a crumble controller already.

Building the 'Bot' is relatively simple and 4Tronix have provided some easy to follow instructions on-line (http://4tronix.co.uk/crumble/CrumbleBot.pdf) that are almost foolproof (I manage to build it!).


Panning sensor

This is an add-on piece (http://4tronix.co.uk/store/index.php?rt=product/product&keyword=crumblebot&category_id=0&product_id=556), at the time of writing this costing around £12 (with VAT), which adds a ultrasonic sensor that pans and is controlled using Crumble. The instructions for setting this up are available at http://4tronix.co.uk/blog/?p=1353 you need to read from about half way down the page, they are detailed and please don't do what I did and skim through them, missing out an important action. 


'Explorerbot' 
The Crumblebot is built, the Panning ultrasonic sensor is connected - in my case IO port A for the servo to pan the sensor and IO port D for the input from the sensor - time to program it. The instructions in the set-up http://4tronix.co.uk/blog/?p=1353 include a useful little starting routine to read the sensor and 'zero' the sensor's position.

So my exploring routine is based around 


  • panning the sensor by +/-20 degrees of the sensor facing forward.
  • if an object is 5cm or less from the sensor; reverse the Crumblebot and make a slight turn; otherwise move forward.
The code is shown below:

The video shows the 'Explorerbot' in action.




Conclusion
It is good fun; this is a relatively simple problem but still fun. The Crumble language is Scratch-like and simple to set up and use. Crumble as a system I have, so far, found quite forgiving and this is useful - less fear of making a mistake.The panning sensor gives this already cute robot an even cuter look. Please feel free to add the discussion using the comment section.





All opinions in this blog are the Author's and should not in any way be seen as reflecting the views of any organisation the Author has any association with. Twitter @scottturneruon

Comments

  1. Wow, amazing blog layout! How long have you been blogging for? you make blogging look easy. The overall look of your website is fantastic, let alone the content!

    Best 3D animation Company
    Best Chatbot Development Company
    Mobile app development in Coimbatore

    ReplyDelete

Post a Comment

Popular posts from this blog

Robot Software

In the previous blog posts for this 'series' "It is a good time...."  Post 1  looked at the hardware unpinning some of this positive rise in robots; Post 2  looked at social robots; Post 3  looked at a collection of small robots; Post 4 looked at further examples of small robots Robots, such as the forthcoming Buddy and JIBO, will be based some established open sourceand other technologies. Jibo will be based around various technologies including Electron and JavaScript (for more details see:  http://blog.jibo.com/2015/07/29/jibo-making-development-readily-accessible-to-all-developers/ ). Buddy is expected to be developed around tools for Unity3d, Arduino and OpenCV, and support Python, C++, C#, Java and JavaScript (for more details see http://www.roboticstrends.com/article/customize_your_buddy_companion_robot_with_this_software_development_kit ).  This post contin ues with some of the software being used with the smaller robots.  A number ...

Speech Recognition in Scratch 3 - turning Hello into Bonjour!

The Raspberry Pi Foundation recently released a programming activity Alien Language , with support Dale from Machine Learning for Kids , that is a brilliant use of Scratch 3 - Speech Recognition to control a sprite in an alien language. Do the activity, and it is very much worth doing, and it will make sense! I  would also recommend going to the  machinelearningforkids.co.uk   site anyway it is full of exciting things to do (for example loads of activities  https://machinelearningforkids.co.uk/#!/worksheets  ) . Scratch 3 has lots of extensions that are accessible through the Extension button in the Scratch 3 editor (see below) which add new fun new blocks to play with. The critical thing for this post is  Machine Learning for Kids  have created a Scratch 3 template with their own extensions for Scratch 3 within it  https://machinelearningforkids.co.uk/scratch3/ . One of which is a Speech to Text extension (see below). You must use this one ...

WebVR 3 Playtime: Augmented Reality

I am going to try to persuade you that using A-Frame it is not hard to do some simple Augmented Reality (AR) for free, via a browser, but that also can run on a mobile device. Introduction This is part of a short series of articles about some experiments with WebVR Web-based Virtual Reality - in this case based on the wonderful A-Frame  ( https://aframe.io )   .  In the first post  WebVR playtime 1: Basics of setting up, images and rotating blocks ,  I looked at setting up a scene and then rotating an object.  In the second pos t, recapped the basics, then look at adding video, 360 degree video, and models developed elsewhere. In this post we are going to start looking at using WebVR as part of an augmented reality solution. I going to start by building on the great resource Creating Augmented Reality with AR.js and A-Frame by Jerome Etienne, creator of AR.js - the starting code below and the basis of the solution ...