Showing posts with label ozoblockly. Show all posts
Showing posts with label ozoblockly. Show all posts

Friday 25 March 2016

Ozobot in Code Club

Earlier this week (21st March 2016) the Ozobot Bit were used as an extra activity at a Code Code - they went down very well with the children. 

Using Ozoblocky (http://ozoblockly.com/editor) they just played with making a short routine on a PC and download it to the ozobot.





Some very anecdotal observations:
- It would probably be better running this on tablet rather than a PC. There is nothing wrong with the software, but holding a bot against a screen, even one as light as ozobots, gets a bit tiring. If it was on a screen flat on the desk there wouldn't be a need to hold it. It is obvious with hindsight.
- Though movement was a big attraction for the children, the flashing light patterns seem to be, for the groups who work on it, a bigger attraction.
- The transition in moving from Scratch to Blockly was relatively smooth.

They all asked can they have the next session being solely about using robots.

As the author of this blog, I am clearly positively biased to physical computing - but the engagement, even from the more reticent children, was quite high with these.




All opinions in this blog are the Author's and should not in any way be seen as reflecting the views of any organisation the Author has any association with.

Sunday 20 March 2016

Playing with Ozobot Bit and Blockly

Previously I discussed the older Ozobot that were programmed by colours on paper or made to dance via an App. The newer Ozobot Bit still can be used in these ways but also can be programmed using a Blockly web-based interface at http://ozoblockly.com/editor, so are now programmable on tablets, but also PC, Macs, essentially anything that can run the webpage.



First stage is the calibration of the 'bot'
1. Hold the power button on the ozobot until it starts flashing with a white light.
2. Move to the white space that is similar to the bottom of the Ozobot, the wheels might start moving but as you get closer to the space they should stop.
3. The Ozobot should start flashing green - that is ok continue holding the ozobot to the screen until it stops flashing green - if it flashes red start again.





Build your code blocks and when you are ready press the power button on the Ozobot. Hold the ozobot against the white space again and holding it there press the load button. The white space should now be flashing different colours, but the ozobot should be flashing green programming the ozobot.



Now to run them press the power button twice. I have add a two second delay in the code so I can get my hands out of the way before they start moving. The video below shows two of them so through this routine twice
- 2 second delay;
- Zigzag a little
- Flash the lights through the rainbow colours;
- Move in an arc;
- Flash the lights a bit like fireworks going off



It is relatively easy to program these and fun, but you may have to hold the Ozobot to the screen for a while if you use a Mac or PC. They are cute and the flashing LEDs offers some interesting effects like the 'fireworks'.


All opinions in this blog are the Author's and should not in any way be seen as reflecting the views of any organisation the Author has any association with.

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