Skip to main content

Posts

Showing posts with the label web

WebVR 4 Playtime: Putting Objects into Augmented Reality

In a previous post , I tried to persuade you that using A-Frame it is not too hard to use for some simple Augmented Reality (AR) for free, via a browser, but also runs on a mobile device. Well I going to continue and put objects with images imposed on them into this AR system - which could be quite a quick way to get an organisations logo into AR. Summary In the first post  WebVR playtime 1: Basics of setting up, images and rotating blocks ,  I looked at setting up a scene, rotating an object.   S econd pos t, recapped the basics, then look at adding video, 360 degree video, and models developed elsewhere.  The third post  started looking at using WebVR as part of an augmented reality solution building on the great resource  Creating Augmented Reality with AR.js and A-Frame  by Jerome Etienne, creator of AR.js. This gave us the starting code.  In this post, the ideas are extended further to adding or ...

WebVR playtime 1: Basics of setting up, images and rotating blocks.

This is going to be a short series of articles about some experiments with WebVR Web based Virtual Reality - in this case based on the wonderful A-Frame  ( https://aframe.io )   . Ok, a bit of context, I have been working with some MSc students on this area and we have been exploring this area together - I love learning from and with my students. Firstly, it is great fun and nowhere near as hard as I thought it was going to be when I first started.  1. The approach My approach is to use A-Frame ( https://aframe.io )  inside Thimble ( https://thimble.mozilla.org  ). Thimble was selected for four reasons it is an online editor,  simple to use, it is free and you see the preview immediately. Its main downside is the size of images and videos has to be relatively  small and not too many of them. 2. How easy is it? You can pretty much treat it as HTML, after you have added the script file shown in bold. <!DOCTYPE html> <ht...