This is going to be a short series of articles about some experiments with WebVR Web based Virtual Reality - in this case based on the wonderful A-Frame ( https://aframe.io ) . In the first post WebVR playtime 1: Basics of setting up, images and rotating blocks . I looked at setting up a scene and then rotating an object. In this post, I going to recap the basics, then look at adding video, 360 degree video, and models developed elsewhere. 1. The approach and setting up I chose to use A-Frame ( https://aframe.io ) inside Thimble ( https://thimble.mozilla.org ); Thimble was selected for four reasons it is an online editor, simple to use, it is free and you see the preview immediately. In Thimble though try to keep the image or video file sizes small. You can pretty much treat it as HTML, after you have added the script file shown in bold. <!DOCTYPE html> <html> <hea...
Robots and getting computers to work with the physical world is fun; this blog looks at my own personal experimenting and building in this area.