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WebVR playtime 2: video, 360 video and objects

This is going to be a short series of articles about some experiments with WebVR Web based Virtual Reality - in this case based on the wonderful A-Frame  ( https://aframe.io )   .  In the first post  WebVR playtime 1: Basics of setting up, images and rotating blocks .  I looked at setting up a scene and then rotating an object. In this post, I going to recap the basics, then look at adding video, 360 degree video, and models developed elsewhere. 1. The approach and setting up I chose to use A-Frame ( https://aframe.io )  inside Thimble ( https://thimble.mozilla.org  ); Thimble was selected for four reasons it is an  online   editor,  simple to use, it is free and you see the preview immediately. In Thimble though try to keep the image or video file sizes small. You can pretty much treat it as HTML, after you have added the script file shown in bold. <!DOCTYPE html> <html>   <hea...

WebVR playtime 1: Basics of setting up, images and rotating blocks.

This is going to be a short series of articles about some experiments with WebVR Web based Virtual Reality - in this case based on the wonderful A-Frame  ( https://aframe.io )   . Ok, a bit of context, I have been working with some MSc students on this area and we have been exploring this area together - I love learning from and with my students. Firstly, it is great fun and nowhere near as hard as I thought it was going to be when I first started.  1. The approach My approach is to use A-Frame ( https://aframe.io )  inside Thimble ( https://thimble.mozilla.org  ). Thimble was selected for four reasons it is an online editor,  simple to use, it is free and you see the preview immediately. Its main downside is the size of images and videos has to be relatively  small and not too many of them. 2. How easy is it? You can pretty much treat it as HTML, after you have added the script file shown in bold. <!DOCTYPE html> <ht...