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Programming Robots Virtually 4: Preview of Edbot Studio

In previous post I looked at a few on-line robot simulators (see links below) Programming VEX Code Programming  iRobot Simulator Programming Lego EV3 simulator A recent addition to these is the Edbot Studio Virtual Playground https://studio.ed.bot/;   a preview of simulation technology for  Robots in Schools Ltd  Edbot robots.  Two Edbot robots are shown in a gym; you can select actions for the robots to carry out, including Gangam-style dancing and Head Stands. This is really a preview of the tech, rather than a programming option - at the moment . Robots in Schools Ltd, who make the Edbots, say the Virtual Playground will be part of their Edbot Studio a browser-based Environment to allow both coding in Scratch, Python and JavaScript, of both virtual and real robots. I am really curious to see the full Edbot Studio in action when it is released, but for the moment getting virtual robots to dance and kick is still really good fun. The physical robots -EdBot are...

Escape the Maze with a VR robot - Vex VR

You don't need to buy a robot to get programming a robot, now there are a range of free and relatively simple to start with robot simulators to play with. Three examples are listed below: - Make code for Lego EV3  https://robotsandphysicalcomputing.blogspot.com/2020/05/programming-robots-virtually-3-lego-ev3.html   - i Robot simulator  https://robotsandphysicalcomputing.blogspot.com/2020/04/programming-robots-virtually-2-irobot.html - Vex robotics Vexcode VR   https://robotsandphysicalcomputing.blogspot.com/2020/04/programming-robots-virtually-1-vexcode.html   It is the last one of these ( https://www.vexrobotics.com/vexcode-vr ) that is the focus of this post and return to hit, after an earlier discussion in  https://robotsandphysicalcomputing.blogspot.com/2020/04/programming-robots-virtually-1-vexcode.html   .  Two of the nice things about the package, apart from being free, are it uses a Scratch-like programming language and it provides a ...

WebVR playtime 2: video, 360 video and objects

This is going to be a short series of articles about some experiments with WebVR Web based Virtual Reality - in this case based on the wonderful A-Frame  ( https://aframe.io )   .  In the first post  WebVR playtime 1: Basics of setting up, images and rotating blocks .  I looked at setting up a scene and then rotating an object. In this post, I going to recap the basics, then look at adding video, 360 degree video, and models developed elsewhere. 1. The approach and setting up I chose to use A-Frame ( https://aframe.io )  inside Thimble ( https://thimble.mozilla.org  ); Thimble was selected for four reasons it is an  online   editor,  simple to use, it is free and you see the preview immediately. In Thimble though try to keep the image or video file sizes small. You can pretty much treat it as HTML, after you have added the script file shown in bold. <!DOCTYPE html> <html>   <hea...