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Top 10 viewed posts 2021 on the Robot and Physical Computing Blog

Speech Recognition in Scratch 3 - turning Hello into Bonjour! The Raspberry Pi Foundation recently released a programming activity Alien Language , with support Dale from Machine Learning for Kids , tha... PS3 Controller to move a USB Robot Arm Guest Blogger Hiren Mistry, Nuffield Research Placement Student working at the University of Northampton. How to use a PS3 Controller to... Scratch Robot Arm It is not physical but CBiS Education have release a free robot arm simulator for Scratch.  Downloadable from their site  http://w... Tinkercad and Microbit: To make a neuron The free online CAD (and so much more) package Tinkercad  https://www.tinkercad.com/ under circuits; now has microbits as part of the list ... Escape the Maze with a VR robot - Vex VR You don't need to buy a robot to get programming a robot, now there are a range of free and relatively simple to start with robot simula... Easy, Free and no markers Augmented Reality - location based AR For a few years...

WebVR 4 Playtime: Putting Objects into Augmented Reality

In a previous post , I tried to persuade you that using A-Frame it is not too hard to use for some simple Augmented Reality (AR) for free, via a browser, but also runs on a mobile device. Well I going to continue and put objects with images imposed on them into this AR system - which could be quite a quick way to get an organisations logo into AR. Summary In the first post  WebVR playtime 1: Basics of setting up, images and rotating blocks ,  I looked at setting up a scene, rotating an object.   S econd pos t, recapped the basics, then look at adding video, 360 degree video, and models developed elsewhere.  The third post  started looking at using WebVR as part of an augmented reality solution building on the great resource  Creating Augmented Reality with AR.js and A-Frame  by Jerome Etienne, creator of AR.js. This gave us the starting code.  In this post, the ideas are extended further to adding or ...

WebVR 3 Playtime: Augmented Reality

I am going to try to persuade you that using A-Frame it is not hard to do some simple Augmented Reality (AR) for free, via a browser, but that also can run on a mobile device. Introduction This is part of a short series of articles about some experiments with WebVR Web-based Virtual Reality - in this case based on the wonderful A-Frame  ( https://aframe.io )   .  In the first post  WebVR playtime 1: Basics of setting up, images and rotating blocks ,  I looked at setting up a scene and then rotating an object.  In the second pos t, recapped the basics, then look at adding video, 360 degree video, and models developed elsewhere. In this post we are going to start looking at using WebVR as part of an augmented reality solution. I going to start by building on the great resource Creating Augmented Reality with AR.js and A-Frame by Jerome Etienne, creator of AR.js - the starting code below and the basis of the solution ...