Showing posts with label java. Show all posts
Showing posts with label java. Show all posts

Thursday, 7 January 2016

Robots behaving...

Reblogged from: http://scott-ltattempts.blogspot.co.uk/2011/05/robot-behaviours.html


Behaviour based robots was used in the teaching as way of getting the students to think out AI a little deeper and in particular Do we need Human Level intelligence? or rather Do we always need to aim for Human Level Intelligence?

Lego Mindstorms robot are a good vehicle for students to start trying out idea around behaviour-based robotics. They are inexpensive, programmable and with the LeJOS software installed on them; have behaviours built into the programming which is done in Java.

A good example to use comes from Bagnall's book (B Bagnall (2002) Core Lego Mindstorms: 

Programming the RCX in Java , ISBN: 978-0130093646)


code 1: HitWall

//Taken from Bagnall (2002)
import josx.robotics.*;
import josx.platform.rcx.*;
public class HitWall implements Behavior
{
public boolean takeControl()
{
return Sensor.S2.readBooleanValue();
}
public void suppress()
{
Motor.A.stop();
Motor.C.stop();
}
public void action()
{
Motor.A.backward();
Motor.C.backward();
try{Thread.sleep(1000);}catch(Exception e){}
Motor.A.stop();
try{Thread.sleep(300);}catch(Exception e){}
Motor.C.stop();
}
}

Code 2: DriveForward

//Taken from Bagnall (2002)

import josx.robotics.*;
import josx.platform.rcx.*;
public class DriveForward implements Behavior
{
public boolean takeControl()
{
return true;
}
public void suppress()
{
Motor.A.stop();
Motor.C.stop();
}
public void action()
{
Motor.A.forward();
Motor.C.forward();
}
}



Code 3: Bumper Car

import josx.robotics.*;
public class BumperCar
{
public static void main(String [] args)
{
Behavior b1=new DriveForward();
Behavior b2=new HitWall();
Behavior [] bArray ={b1,b2};
Arbitrator arby=new Arbitrator(bArray);
arby.start();
}
}

All opinions in this blog are the Author's and should not in any way be seen as reflecting the views of any organisation the Author has any association with.

Sunday, 22 November 2015

Robot Software

In the previous blog posts for this 'series' "It is a good time...." 


  • Post 1 looked at the hardware unpinning some of this positive rise in robots;
  • Post 2 looked at social robots;
  • Post 3 looked at a collection of small robots;
  • Post 4 looked at further examples of small robots

Robots, such as the forthcoming Buddy and JIBO, will be based some established open sourceand other technologies. Jibo will be based around various technologies including Electron and JavaScript (for more details see: http://blog.jibo.com/2015/07/29/jibo-making-development-readily-accessible-to-all-developers/). Buddy is expected to be developed around tools for Unity3d, Arduino and OpenCV, and support Python, C++, C#, Java and JavaScript (for more details see http://www.roboticstrends.com/article/customize_your_buddy_companion_robot_with_this_software_development_kit). This post continues with some of the software being used with the smaller robots. 

A number of these robots are being programmed via Scratch or Scratch-like environments for example the OhBot (http://ohbot.weebly.com/) or Crumblebot (http://robotsandphysicalcomputing.blogspot.co.uk/2015/07/edge-following-crumblebot.html). Arduino based systems, discussed in Post 1, form the basis of a relatively large number of robots. Some other ways are discussed below.  



LeJOS
LeJOS (http://www.lejos.org/index.php) is an alternative way to program the LEGO Mindstorms Robotic Systems including the oldest RCX to the latest EV3. What it does is allow the robots to be programmed in Java by putting a small virtual machine on the controller/Brick. 

Some examples of it in use or being discussed can be found at:


A relate tool that use LeJOS as one of its underpinning technologies is Enchanting. A Scratch-like way to program LEGO robot based around Mindstorm NXT and EV3. For more details on this go to: http://enchanting.robotclub.ab.ca/tiki-index.php



Tickle


Tickle (https://tickleapp.com/en-us/) is one of my favourite of the physiclal computing programming tools at the moment. It is designed for program a quite range of devices using a 'Blockly-like' graphical programming approach. The Sphero range of robots and some of the Parrot Drone are supported.


When  I recently bought a Parrot Rolling Spider Mini-drone, I used the Tickle App (https://tickleapp.com/en-us/)  to control it. This was the first time I have actual programmed something that flies; the fact you are controlling  something you able to move in all directions is very engaging.

On the left is an example used; essentially lift off, repeatedly move forward, turn and in the end land.

As well as drones, the Sphero robots can be controlled using Tickle (that is how I first came across it). This does also include the entertaining and popular Sphero Star Wars BB-8. Which is well worth a play, if you get an opportunity. Dash and Dot (see http://robotsandphysicalcomputing.blogspot.co.uk/2015/07/cutest-computational-thinking-in-world.html for more details)  are also controllable through Tickle was well. 


Also a number of devices such as Punch Through Design's Arduino-based LightBlue Bean (https://punchthrough.com/bean-teaser), a Bluetooth Low Energy (BLE) microcontroller are supported- I have get to play with this one though.

I like the Tickle App because of its easy of use but mainly for the company's expansion of the range of devices supported.




Feedback
Please add comments with other software choices.



All opinions in this blog are the Author's and should not in any way be seen as reflecting the views of any organisation the Author has any association with. The author does not and can not take responsible for any harm cause by the software discussed - if you are unsure do not use the software.

It is a good time to play with robots

In the previous blog posts for this 'series' "It is a good time...." 

  • Post 1 looked at the hardware unpinning some of this positive rise in robots;
  • Post 2 looked at social robots;
  • Post 3 looked at a collection of small robots;

This post continues with small robot idea a bit more, looking at some of the other robots I have been fortunate to be able to play with. The opinions are from a personal point of view of playing with them, but comments are very welcome.

Kbots

The kilobots (http://www.k-team.com/mobile-robotics-products/kilobot)were designed to be relatively low-cost devices specifically designed for work on swarm/collective intelligence experiments. Developed at Harvard University as a scalable system to program groups of robots (now into the thousands) (http://www.eecs.harvard.edu/ssr/projects/progSA/kilobot.html).



Individually these are quite simple units, they move by vibration. The real advantage, in my opinion, of the system though is you can program lots of them in one go - scalability is therefore not that difficult.

The video below is from a colleague's work who used these during his MSc work on collective intelligence. To read more on this go to: http://robotsandphysicalcomputing.blogspot.co.uk/2015/07/narinders-swarm-robots.html





Scratch Robot Arm


It is not physical but CBiS Education have release a free robot arm simulator for Scratch. 

Downloadable from their site here - it includes a Scratch project, guidance on Scratch along with an exercises in using the robot arm simulation and an exercise with teacher's guidance. 

CBiS produce a physical version of this, details are available at  http://www.cbinfosystems.com/cardboard2code_module3.aspx




What I like about this is, apart from being free, is it is Scratch-based and it does simulate physical problems such as the need to co ordinate multiple parts of the arm often to achieve a task.


LEGO
Where do I start with these? LEGO have done a great deal to get a lot of people interested in, and provided a route into robotics. Whether though the 1980 - 1990s with the Technics range or when they released their Mindstorms (I can see another post coming on here).

My interest has been focused for the last ten years or so on their use in teaching problem-solving and Java Programming to undergraduates (read more here). The combination of either the earlier RCX or NXT ranges with the incredible LeJOS (http://www.lejos.org/) provides an accessible and easy (I think easy some times) way to link robots and undergraduate programming in Java.

I will expand on these a little more in a post of dedicated to LEGO .


Junkbots

Another shameless plug, Junkbots, was a project that started close eight years ago concerned with linking computing, engineering and environmental science in activities for use in schools. The core was to use and look at waste and how could we combined waste materials and robotics to either build a 'bot' out of junk or used in combination with robotics (initially based around LEGO) to clear small junk piles (a few light materials - nuts, bolts). To read more on this project go to http://junkbots.blogspot.com/ .

The area that quickly became the focus was the building 'bots' out of junk (session plan: http://junkbots.blogspot.co.uk/2015/08/junkbot-session-overview.html). This evolved into the building one of these but controlled via a raspberry Pi. This is the idea discussed below.

The card chosen to control the motors was the 4Tronix PiRoCon card. It fits straight onto the Pi through the GPIO - no extra cables needed. ScratchGPIO has it as an addon so it makes programming it even easier (see http://cymplecy.wordpress.com/2013/10/31/pirocon-from-4tronix/). It is quite easy plug the board directly on to the GPIO connector of the Raspberry Pi (4tronix provide some advice in section 15 of http://4tronix.co.uk/blog/?p=22 on mounting the board). The only other changes I needed to make because I wasn't powering the motors through the DC input I had to change the jumper settings next to Vin Connector (see http://4tronix.co.uk/blog/?p=41 for layout) to reflect this.

Now for the fun bit getting the whole thing to draw (see Figure 1 and the video at the end)!

The junkbot itself is made up of a drinks can, three supports ( LEGO was used here but it equally could be straws, sticks), a pen/pencil, and a  motor and broken propeller combination to create an unbalanced motor.

With the Raspberry Pi off, the the motor's wires are connected to the controller card at the connections for MotorA and the battery is also connected. Turn the Pi on and run ScratchGPIO5plus.


Figure 2
Figure 3





Figure 4















The first task is to make the variables AddOn (which will be used to tell the program we are using the PiRoCon card) and MotorA for the motor (see Figure 3).

In Figure 4 the program can be seen, essentially the left and right key spin the junkbot clockwise or anticlockwise by setting the Motor to either +ve or -ve values from 0 to 100. The space bar is used to stop the motor.

As it moves because one of the supports is a pen it draws. See the video below to watch it draw a squiggly line - control is still a challenge.

 
The bot was developed by Hayden Tetley and Scott Turner. Hayden's time was paid  for through the Nuffield Research Placements  Scheme (http://www.nuffieldfoundation.org/nuffield-research-placements).

Related Link

 




In the next post in the series I want to look at the software a bit more.




All opinions in this blog are the Author's and should not in any way be seen as reflecting the views of any organisation the Author has any association with.

Remote Data Logging with V1 Microbit

In an earlier post  https://robotsandphysicalcomputing.blogspot.com/2024/08/microbit-v1-datalogging.html  a single microbit was used to log ...