figure 1 |
In this post the additional of Pirmoroni's Skywriter HAT included to allow movements of a hand to enable the X-Wing to take-off, land, move forward or backward.
It builds on ideas from the book Adventures in Minecraft on using Python and Minecraft using a Raspberry Pi.
figure 2 |
Before you start, to use the Skywriter, in the terminal you need to add curl -sSL get.pimoroni.com/skywriter | bash
To start with we just placed the X-Wing above the player by placing blocks in the shape (roughly) of the X-Wing based around the method MinecraftShape (see Chapter 8 of Adventures in Minecraft ).
figure 3 |
- Find the position of the player;
- To avoid building on top the player the starting position of the X-Wing is set by:
- add 5 to the x position of the player;
- add 10 to the y position of the player(The bit I have to keep reminding myself is the y-axis is vertical.);
- add 5 to the z position of the player;
- Using these values build using, Wool blocks, the X-Wing - 0 for white, and 14 for red blocks;
- If a flick starts at the top of the board (or "north") this moves the X-Wing down towards the ground;
- If a flick starts at the bottom of the board (or "south") this moves the X-Wing vertically up;
- If a flick starts on the right of the board (or "east") the X-Wing moves backwards horizontally;
- if a flick starts on the left of the board (or "west") the X-Wing moves forward.
from mcpi.minecraft import Minecraft
from mcpi import block
import mcpi.minecraftstuff as minecraftstuff
import time
import skywriter
import signal
mc=Minecraft.create()
xPos=mc.player.getTilePos()
xPos.x=xPos.x+5
xPos.y=xPos.y+5
xPos.z=xPos.z+5
xWingBlocks=[
minecraftstuff.ShapeBlock(0,0,0,block.WOOL.id,0),
minecraftstuff.ShapeBlock(-1,0,0,block.WOOL.id,0),
minecraftstuff.ShapeBlock(-2,0,0,block.WOOL.id,14),
minecraftstuff.ShapeBlock(-3,0,0,block.WOOL.id,0),
minecraftstuff.ShapeBlock(1,0,0,block.WOOL.id,0),
minecraftstuff.ShapeBlock(0,1,0,block.WOOL.id,0),
minecraftstuff.ShapeBlock(1,1,0,block.WOOL.id,0),
minecraftstuff.ShapeBlock(2,0,0,block.WOOL.id,0),
minecraftstuff.ShapeBlock(2,1,0,block.WOOL.id,0),
minecraftstuff.ShapeBlock(1,2,-1,block.WOOL.id,14),
minecraftstuff.ShapeBlock(1,2,1,block.WOOL.id,14),
minecraftstuff.ShapeBlock(1,-1,-1,block.WOOL.id,14),
minecraftstuff.ShapeBlock(1,-1,1,block.WOOL.id,14),
minecraftstuff.ShapeBlock(1,3,-2,block.WOOL.id,0),
minecraftstuff.ShapeBlock(1,3,2,block.WOOL.id,0),
minecraftstuff.ShapeBlock(1,-2,-2,block.WOOL.id,0),
minecraftstuff.ShapeBlock(1,-2,2,block.WOOL.id,0)]
xWingShape=minecraftstuff.MinecraftShape(mc,xPos,xWingBlocks)
@skywriter.flick()
def flick(start,finish):
if start=="south":
for count in range(1,10):
time.sleep(0.1)
xWingShape.moveBy(0,1,0)
if start=="west":
for count in range(1,10):
time.sleep(0.1)
xWingShape.moveBy(-1,0,0)
if start=="east":
for count in range(1,10):
time.sleep(0.1)
xWingShape.moveBy(1,0,0)
if start=="north":
for count in range(1,10):
time.sleep(0.1)
xWingShape.moveBy(0,-1,0)
signal.pause()
For more details on Minecraft and Python I would suggest going to http://www.stuffaboutcode.com/2013/11/coding-shapes-in-minecraft.html especially on how to download the software to implement MinecraftShape.
If you do use or modify please leave a comment, I would love to see what others do with it.
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