How do you fancy, building and programming a Batmobile? A recently fulfilled Kickstarter project from Circuitmess allows just that https://circuitmess.com/products/batmobile;an autonomous 'car' kit, programmable and controlled through a separate controller. It can also be programmed through their CircuitBlocks environment based on MakeCode and Blockly - this approach is the starting point for this first play.
There is not going to be discussion on the building of the controller and the batmobile, in this post; Circuitmess have provided detailed instructions here: https://circuitmess.com/blogs/resources/batmobile-build-guide
Below is a video showing it off a bit and some of the functions produced by the manufacturers.
The video largely shows going through the controller to interact with the Batmobile. You can as well start coding through https://code.circuitmess.com/ the Circuitmess coding app mentioned earlier, and choose a sketch. The controller and batmobile can be programmed separately (see examples below)
Just to start off, I choose a sketch to play with the front lights, back lights and underlights, essentially turning them off and on.
You will need to install micropython, but you get prompted and following the onscreen instructions it is easily done.
Using the Makecode/sketch provided, added a few missing under light (shines under the car) RGB values to enable a quick play. First set of RGB gives a reddy-pink colour and then changes to green. You code in the block code, and it gives the micropython code. Both are shown below.
It starts moving, then turns on the front lights and then off, then the back light on and off, and then the under lights.
Nice kit and there are various optional extras that can going with it - see https://circuitmess.com/products/batmobile and the shop through Buy Now halfway down the webpage. Including extension circuits that plug into the controller. I will explore more.
No comments:
Post a Comment