Friday, 23 December 2016

4Tronix Bit:Bot Neuron Controlled Edge follower

In the last post I was playing with 4Tronix's Bit:Bot. In this post I will show the initial experimentation with an artificial neuron controlling the Bit:Bot to follow the edge of a line (it follows the left-hand side of the line).



The neurons (well two separate ones, S1 and S2) are produced using weighted sums - summing the weights x inputs [ right-hand sensor (rs) and left-hand sensor (ls)] plus a bias for each neuron in this case w[0] and w[3].
    




              


    net=w[0]+w[1]*rs+w[2]*ls      
    net2=w[3]+w[4]*rs+w[5]*ls


  If weighted sum >=0 then its output 1 otherwise 0
    if net>=0: 
        s1=1
    else:
        s1=0

    if net2>=0:
        s2=1
    else:
        s2=0

What actual causes S1 to be either 1 or 0 is all defined by a set of weights w (three for the first neurone, S1,  three for S2).

w=[0,-1,1,-1,1,-1]



Converting the outputs of the two neurones S1 and S2 into actions is shown below.
    if s1==1 and s2==1:
        forward(40)   
    elif s1==0 and s2==1:
        forward(30)
        right_turn(10)
    elif s1==1 and s2==0:
        forward(30)
        left_turn(10)       
    elif s1==0 and s2==0:
        backward(40)

The functions for forward, right_turn, etc are defined elsewhere.


At the moment the movement is a bit rough and it is a little simpler to build a version that follows the centre of the line; this approach though, works with thinner lines. 

To change the function of the system, change the values in w; for example to produce one that follows the centre of the line just change w (I will leave that to someone to work on). The complete code is shown below.


Code
from microbit import *
import neopixel, random, array

w=[]  

def forward(n):
    pin0.write_analog(551)
    pin8.write_digital(0) 
    pin1.write_analog(551)
    pin12.write_digital(0)
    sleep(n)
    
def backward(n):
    pin0.write_analog(551)
    pin8.write_digital(1) 
    pin1.write_analog(551)
    pin12.write_digital(1)
    sleep(n)
    
def right_turn(n):
    pin0.write_analog(511)
    pin8.write_digital(0) 
    pin1.write_analog(511)
    pin12.write_digital(1)
    sleep(n)
    
def left_turn(n):
    pin0.write_analog(551)
    pin8.write_digital(1) 
    pin1.write_analog(551)
    pin12.write_digital(0)
    sleep(n)
       
w=[0,-1,1,-1,1,-1]

while True:
    ls= pin11.read_digital()
    rs= pin5.read_digital()
    
    net=w[0]+w[1]*rs+w[2]*ls
    net2=w[3]+w[4]*rs+w[5]*ls

    if net>=0:
        s1=1
    else:
        s1=0

    if net2>=0:
        s2=1
    else:
        s2=0
   
    if s1==1 and s2==1:
        forward(40)   
    elif s1==0 and s2==1:
        forward(30)
        right_turn(10)
    elif s1==1 and s2==0:
        forward(30)
        left_turn(10)       
    elif s1==0 and s2==0:
        backward(40)
       
           
    




All opinions in this blog are the Author's and should not in any way be seen as reflecting the views of any organisation the Author has any association with. Twitter @scottturneruon

Sunday, 18 December 2016

4Tronix Bit:Bot - now there is a good idea.

When I first heard of this robot, my first thought was what a great idea; a robot with neopixels (I know I should be saying 'smart RGB LEDs' but neopixels is so much more snappier) controlled via a micro:bit.





A good starting point for learning more about this robot, is the details on the 4Tronix site/blog, which includes build guidance and programming instructions for micropython and PXT. Though for the micropython code you might need to change pinX.digital_write() to pinX.write_digital() where X is the pin number.

My play code was to randomly select which neopixels to light up, I didn't include code to turn them off so multiple ones can be on. The robot is driven forwards, waits, backward, waits, turns to the right and then the left; and then repeats. 

Code:
from microbit import *
import neopixel, random

np = neopixel.NeoPixel(pin13, 12)

def forward(n):
    pin0.write_digital(1)
    pin8.write_digital(0) 
    pin1.write_digital(1)
    pin12.write_digital(0)
    sleep(n*1000)
    
def halt(n):
    pin0.write_digital(0)
    pin8.write_digital(0)
    pin1.write_digital(0)
    pin12.write_digital(0)
    sleep(n*1000)
    
def backward(n):
    pin0.write_digital(0)
    pin8.write_digital(1) 
    pin1.write_digital(0)
    pin12.write_digital(1)
    sleep(n*1000)

def right_turn(n):
    pin0.write_digital(1)
    pin8.write_digital(0) 
    pin1.write_digital(0)
    pin12.write_digital(1)
    sleep(n*1000)

def left_turn(n):
    pin0.write_digital(0)
    pin8.write_digital(1) 
    pin1.write_digital(1)
    pin12.write_digital(0)
    sleep(n*1000)

while True:
    pxl=random.randint(1,11)
    rd=random.randint(1,32)
    gr=random.randint(1,32)
    bl=random.randint(1,32)
    t1=random.randint(10,100)
    np[pxl] = (rd, gr, bl)
    np.show()
    forward(1)
    halt(1)
    backward(1)
    halt(1)
    right_turn(1)

    left_turn(1)

The video below shows it in action, the code is simple but this is a lovely robot to program especially if the mu editor is used.




All opinions in this blog are the Author's and should not in any way be seen as reflecting the views of any organisation the Author has any association with. Twitter @scottturneruon

Sunday, 4 December 2016

Hackaball is fun

The long awaited Hackaball has been released to those who backed as a kickstarter: https://www.kickstarter.com/projects/hackaball/hackaball-a-programmable-ball-for-active-and-creat , designed as a tough, easily programmable device for children that can be thrown around and (within reason) treated roughly. Further protected by an outer shell.


The microcontroller is surrounded by a tough what appears to be a silicone (or similar) ring and encased in a two rubbery halves of a ball. In included within are sensors (accelerometer and gyro), vibration motor,  LEDs, rechargeable battery, and a speaker (that can be programmed to make some interesting sounds, that go down well with children and adults). The two halves of the ball are translucent and diffuse the LEDs effectively.


The computer you can throw, was the campaign's strapline and that is not an idle boast, I have let a six-year throw it around a large room with hard floors and even harder walls, treat like a ball and I have thrown it high it the air at night and not tried catch it to make a second 'moon' (temporarily) and it survives. Getting going with it initially, is basically, switch it on, close the two half of the balls, pull the outer shell over the ball and start throwing it.

The App is free to download and comes with a number of games to download or you can write your own using their graphical language. Though it seems initially simple, it is suited to someone beginning to program - which is its target audience. An example of the code is shown below.


I like this package both as 'just' a toy, it is great fun throwing it within a group and watching it change colour and make interesting noises, from instructions such as "sound like fart" (see the image above). As a relatively simple programmed toy it is good. It in the end though comes down to their strapline "computer you can throw", that is its beauty. When you realise you can program something and throw it, drop it; you are moving from seeing computers as fragile things but to as a physical, enjoyable item - you are throwing it around and not thinking of as a computer.


All opinions in this blog are the Author's and should not in any way be seen as reflecting the views of any organisation the Author has any association with. Twitter @scottturneruon

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