In a previous post , I tried to persuade you that using A-Frame it is not too hard to use for some simple Augmented Reality (AR) for free, via a browser, but also runs on a mobile device. Well I going to continue and put objects with images imposed on them into this AR system - which could be quite a quick way to get an organisations logo into AR. Summary In the first post WebVR playtime 1: Basics of setting up, images and rotating blocks , I looked at setting up a scene, rotating an object. S econd pos t, recapped the basics, then look at adding video, 360 degree video, and models developed elsewhere. The third post started looking at using WebVR as part of an augmented reality solution building on the great resource Creating Augmented Reality with AR.js and A-Frame by Jerome Etienne, creator of AR.js. This gave us the starting code. In this post, the ideas are extended further to adding or ...
Robots and getting computers to work with the physical world is fun; this blog looks at my own personal experimenting and building in this area.