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Showing posts from July, 2018

WebVR 4 Playtime: Putting Objects into Augmented Reality

In a previous post , I tried to persuade you that using A-Frame it is not too hard to use for some simple Augmented Reality (AR) for free, via a browser, but also runs on a mobile device. Well I going to continue and put objects with images imposed on them into this AR system - which could be quite a quick way to get an organisations logo into AR. Summary In the first post  WebVR playtime 1: Basics of setting up, images and rotating blocks ,  I looked at setting up a scene, rotating an object.   S econd pos t, recapped the basics, then look at adding video, 360 degree video, and models developed elsewhere.  The third post  started looking at using WebVR as part of an augmented reality solution building on the great resource  Creating Augmented Reality with AR.js and A-Frame  by Jerome Etienne, creator of AR.js. This gave us the starting code.  In this post, the ideas are extended further to adding or ...

WebVR 3 Playtime: Augmented Reality

I am going to try to persuade you that using A-Frame it is not hard to do some simple Augmented Reality (AR) for free, via a browser, but that also can run on a mobile device. Introduction This is part of a short series of articles about some experiments with WebVR Web-based Virtual Reality - in this case based on the wonderful A-Frame  ( https://aframe.io )   .  In the first post  WebVR playtime 1: Basics of setting up, images and rotating blocks ,  I looked at setting up a scene and then rotating an object.  In the second pos t, recapped the basics, then look at adding video, 360 degree video, and models developed elsewhere. In this post we are going to start looking at using WebVR as part of an augmented reality solution. I going to start by building on the great resource Creating Augmented Reality with AR.js and A-Frame by Jerome Etienne, creator of AR.js - the starting code below and the basis of the solution ...

Problem-solving for Social Good - Games in HE

On 26th June 2018 I was very pleased to talk about the work members of the Computing team at the University of Northampton have been involved in, around games within the teaching of problem-solving and programming. The recent #WomenEd meeting, in Milton Keynes, organised by Anita Devi ( @Butterflycolour ), Anne Goldsmith ( @AnneMGoldsmith ) and Jay Rixon( @teaching_think ) (focused on Games in Education and a lively discussion on this topic was had, after a number of presentations. Below are the slides to my presentation. Games in Teaching Programming: HE Perspective   from  Scott Turner DOI:  https://doi.org/10.6084/m9.figshare.6726032.v1 Some of the tweets from the event #Edgames as promised here is my crib sheet on games and tech in the classroom- feel free to share it or download it! https://t.co/rha6Zt4LMU — ThinkTeaching (@teaching_think) June 28, 2018 Thanks for coming @cookiehj1 it was such a rich discussion! Thanks...