Sunday 3 January 2016

Raspberry Pi gesture controlled Minecraft X-Wing

figure 1
This post builds on an earlier project to get a simple X-Wing into Minecraft on a Raspberry Pi.  The goal was get Python to build and move the X-Wing. Details of this project can be found here.

In this post the additional of Pirmoroni's Skywriter HAT included to allow movements of a hand to enable the X-Wing to take-off, land, move forward or backward.

It builds on ideas from the book Adventures in Minecraft on using Python and Minecraft using a Raspberry Pi.


figure 2
The Skywriter is a Raspberry Pi HAT (see figure 2) that allows positional information of the hand just above the board. In this project it is detecting flicks of the hand up, down, or across the board to determine the direction of motion.

Before you start, to use the Skywriter, in the terminal you need to add curl -sSL get.pimoroni.com/skywriter | bash

To start with we just placed the X-Wing above the player by placing blocks in the shape (roughly) of the X-Wing based around the method MinecraftShape (see Chapter 8 of Adventures in Minecraft ).



figure 3
  • Find the position of the player;
  • To avoid building on top the player the starting position of the X-Wing is set by:
    • add 5 to the x position of the player;
    • add 10 to the y position of the player(The bit I have to keep reminding myself is the y-axis is vertical.);
    • add 5 to the z position of the player;
  • Using these values build using, Wool blocks, the X-Wing - 0 for white, and 14 for red blocks;
  • If a flick starts at the top of the board (or "north") this moves the X-Wing down towards the ground;
  • If a flick starts at the bottom of the board (or "south") this moves the X-Wing vertically up;
  • If a flick starts on the right of the board (or "east") the X-Wing moves backwards horizontally;
  • if a flick starts on the left of the board (or "west") the X-Wing moves forward.
    from mcpi.minecraft import Minecraft
    from mcpi import block
    import mcpi.minecraftstuff as minecraftstuff
    import time
    import skywriter
    import signal

    mc=Minecraft.create()
    xPos=mc.player.getTilePos()
    xPos.x=xPos.x+5
    xPos.y=xPos.y+5
    xPos.z=xPos.z+5

    xWingBlocks=[
    minecraftstuff.ShapeBlock(0,0,0,block.WOOL.id,0),
    minecraftstuff.ShapeBlock(-1,0,0,block.WOOL.id,0),
    minecraftstuff.ShapeBlock(-2,0,0,block.WOOL.id,14),
    minecraftstuff.ShapeBlock(-3,0,0,block.WOOL.id,0),
    minecraftstuff.ShapeBlock(1,0,0,block.WOOL.id,0),
    minecraftstuff.ShapeBlock(0,1,0,block.WOOL.id,0),
    minecraftstuff.ShapeBlock(1,1,0,block.WOOL.id,0),
    minecraftstuff.ShapeBlock(2,0,0,block.WOOL.id,0),
    minecraftstuff.ShapeBlock(2,1,0,block.WOOL.id,0),
    minecraftstuff.ShapeBlock(1,2,-1,block.WOOL.id,14),
    minecraftstuff.ShapeBlock(1,2,1,block.WOOL.id,14),
    minecraftstuff.ShapeBlock(1,-1,-1,block.WOOL.id,14),
    minecraftstuff.ShapeBlock(1,-1,1,block.WOOL.id,14),
    minecraftstuff.ShapeBlock(1,3,-2,block.WOOL.id,0),
    minecraftstuff.ShapeBlock(1,3,2,block.WOOL.id,0),
    minecraftstuff.ShapeBlock(1,-2,-2,block.WOOL.id,0),
    minecraftstuff.ShapeBlock(1,-2,2,block.WOOL.id,0)]

    xWingShape=minecraftstuff.MinecraftShape(mc,xPos,xWingBlocks)

    @skywriter.flick()
    def flick(start,finish):
      if start=="south":
        for count in range(1,10):
          time.sleep(0.1)
          xWingShape.moveBy(0,1,0)
      if start=="west":
        for count in range(1,10):
          time.sleep(0.1)
          xWingShape.moveBy(-1,0,0)
      if start=="east":
        for count in range(1,10):
          time.sleep(0.1)
          xWingShape.moveBy(1,0,0)
      if start=="north":
        for count in range(1,10):
          time.sleep(0.1)
          xWingShape.moveBy(0,-1,0)
    signal.pause()




    For more details on Minecraft and Python I would suggest going to http://www.stuffaboutcode.com/2013/11/coding-shapes-in-minecraft.html especially on how to download the software to implement MinecraftShape. 
    If you do use or modify please leave a comment, I would love to see what others do with it.






    All views are those of the author and should not be seen as the views of any organisation the author is associated with.


    Wednesday 30 December 2015

    Daleks, cameras, and a mutant rabbit.

    A little more detail on my experience of PiCademy and some of the code developed (and I apologies it is not well developed).

    Programming LEDs and Motors through either the the GPIO or using an HAT (see the images below) is just what I enjoy the most.

    To have a go, you may have to have the following:




    In the above image was my attempt at a simple 'Dalek' - essentially a cup and straw, with a wheeled motor inside. Controlled using python,  Pi through an Explorer HAT PRO . It essentially moved in a circle either clockwise (button 1 on the explorehat) or anti-clockwise (button 2).


    import explorerhat
    from time import sleep
    from random import randint

    def wheel(channel, event):
        duration = randint(1,2)
        print(duration)
        explorerhat.motor.one.forward(100)
        sleep(duration)
        explorerhat.motor.one.stop()

    def wheel2(channel, event):
        duration = randint(1,2)
        print(duration)
        explorerhat.motor.one.backward(100)
        sleep(duration)
        explorerhat.motor.one.stop()
        

    explorerhat.touch.one.pressed(wheel)
    explorerhat.touch.two.pressed(wheel2)

    It needs a lot more work, not least of which is a moving head under seperate motor control but it is a start.


    Playing with the PiCamera and a button attached to the GPIO, I came up with a simple system that everytime the button is pressed a image is captured this was based on the activities and worksheets at PiCademy. The extra was the tweak concerning providing a different filename each time. Essentially:

    •  create a string with most of the filename and path ('/home/pi/Desktop/image'); 
    • include a count of how many pictures have been taken and convert that to a string (str(count)); 
    • add the file extension ('.jpg');
    • combine them and use them as the filename.
          str1='/home/pi/Desktop/image'+str(count)+'.jpg
          camera.capture(str1)


    The whole code is shown here.


    from time import sleep
    from picamera import PiCamera
    from gpiozero import Button

    camera = PiCamera()
    button = Button(17)
    str1=[]
    count=1

    while True:
        camera.start_preview(alpha=192)
        button.wait_for_press()
        str1='/home/pi/Desktop/image'+str(count)+'.jpg'
        camera.capture(str1)
        count=count+1
        camera.stop_preview()


    Rise of Rabbitsapien - A team of us put together a project of a robot with a rabbit (no other soft toys were available) with a Passive IR sensor in its belly; that carries out a set routine when movement is detected.




    It was also great to come away with some many resources both physical and activities. Thank you to the Pi Foundation for such a good experience.



    All opinions in this blog are the Author's and should not in any way be seen as reflecting the views of any organisation the Author has any association with.

    Saturday 26 December 2015

    BB-8, Droid I was looking for... - Tynkering

    In a recent post controlling the Sphero BB-8 with the Tickle App was discussed.

    This is not the only alternative software, the Tynker App can also control it.


    This is also a graphical drag and drop programming tool, that you can connect certain 'toys' to. Though the App itself is about developing programming skills.










    The Sphero BB-8 Droid can be connected to Tynker (or how I did it anyway) by:

        • Clicking on the Create button on the opening screen;
        • Clicking on Blank Template;
        • Deleting the 'Actor' that has there and clicking on the + button in the top right hand corner of the screen;
        • Clicking on connected toys and selecting the grey ball;
        • On the main screen it should say spherobot with a code button at the side, click on the button;
        • You should get a screen with some code for changing the colour shown and then moving in a square- you can change this for your own code.
    Not all the commands, listed down the side, will work with the BB-8 - I restricted myself to the ones under common (star in the list).

    The Tynker app is a nice tool anyway with lots of games related activities to try. Having the ability to connect and program certain devices is a benefit.


    If you have comments or experiences with Tynker, Sphero BB-8 or Tickle app please add them.





    All opinions in this blog are the Author's and should not in any way be seen as reflecting the views of any organisation the Author has any association with.

    Friday 25 December 2015

    BB-8, this is the Droid I was looking for...




    Previously I have shown the Sphero BB-8 rolling around the room under its own control

    One of the features of the Sphero BB-8 Droid  is it programmable either by its own downloadable software but also by one of my favourite apps - TickleApp which has been discussed in previous posts. This app allows control of a quite an impressive range of devices using the same interface. Examples, some of which have been discussed previously (e.g Parrot Minidrone or Dash and Dot), are shown below. 






















































    The App uses an graphical programming interface similar to Scratch or Blockly to produce code. The example here it a very simple one of:

    • Spin twice for one second;
    • Move roughly in a square;
    • If the BB-8 collides (or is bumped) it is set to spin twice for a second.  

    Ok, not the most sophisticated bit of coding; but it does demonstrates the simplicity of controlling this robot with the app. 

    Sphero BB-8 Droid is great fun, and with the head appearing to float over the body and face in the direction of movement it is hard resist. The video below shows it action.





     All opinions in this blog are the Author's and should not in any way be seen as reflecting the views of any organisation the Author has any association with.

    Monday 21 December 2015

    Playing with Aldebaran's NAO - walking and talking.

    Ok, I need to read the manual! Managed today to play with Aldebaran NAO again and was struggling to get it to interact - this is the should have read the manual bit, it was all in there.


    • Mistake number 1 - I hadn't set a channel for all the apps so it was reacting to sounds and movement but not much more. So I set it.
    • Mistake number 2 - not understanding the meaning of the changes in the colour of the eyes, when the eyes go blue NAO is listening.


    Now  it does what I was after - to be lead by the hand using the follow me app and react to some vocal commands. The video below shows "Red" in action.



    I would be interest in others experiences with these robots, if you would like please add your comments below.


    All opinions in this blog are the Author's and should not in any way be seen as reflecting the views of any organisation the Author has any association with.

    Thursday 17 December 2015

    Aldebaran NAO 'Red' in Teaching

    Photo by John Sinclair

    I had my first opportunity today to try an Aldebaran NAO robot as a teaching tool in an AI class today. The session was an end of term activity around summarising what we did in the AI class so far and questions. 

    A question came up around AI and it's impact on society. Perfect opportunity to bring in a social robot - especially as a precursor for when we include a session on social robotics next term.


    All opinions in this blog are the Author's and should not in any way be seen as reflecting the views of any organisation the Author has any association with.

    Sunday 13 December 2015

    Playing with Aldebaran NAO

    This is just a short post, as well as being able to go to Picademy this week (http://robotsandphysicalcomputing.blogspot.co.uk/2015/12/picademy-7-8th-december-2015.html); I have been fortunate to be able to borrow an Aldebaran NAO robot (https://www.aldebaran.com/en) for the weekend to play with.




    This is an extermly cool robot, straight out of the box, tracking movement and dynamic balancing. Hopefully, more on this in future posts.

    All opinions in this blog are the Author's and should not in any way be seen as reflecting the views of any organisation the Author has any association with.

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