The long awaited Hackaball has been released to those who backed as a kickstarter: https://www.kickstarter.com/projects/hackaball/hackaball-a-programmable-ball-for-active-and-creat , designed as a tough, easily programmable device for children that can be thrown around and (within reason) treated roughly. Further protected by an outer shell.
The microcontroller is surrounded by a tough what appears to be a silicone (or similar) ring and encased in a two rubbery halves of a ball. In included within are sensors (accelerometer and gyro), vibration motor, LEDs, rechargeable battery, and a speaker (that can be programmed to make some interesting sounds, that go down well with children and adults). The two halves of the ball are translucent and diffuse the LEDs effectively.
The computer you can throw, was the campaign's strapline and that is not an idle boast, I have let a six-year throw it around a large room with hard floors and even harder walls, treat like a ball and I have thrown it high it the air at night and not tried catch it to make a second 'moon' (temporarily) and it survives. Getting going with it initially, is basically, switch it on, close the two half of the balls, pull the outer shell over the ball and start throwing it.
The App is free to download and comes with a number of games to download or you can write your own using their graphical language. Though it seems initially simple, it is suited to someone beginning to program - which is its target audience. An example of the code is shown below.
I like this package both as 'just' a toy, it is great fun throwing it within a group and watching it change colour and make interesting noises, from instructions such as "sound like fart" (see the image above). As a relatively simple programmed toy it is good. It in the end though comes down to their strapline "computer you can throw", that is its beauty. When you realise you can program something and throw it, drop it; you are moving from seeing computers as fragile things but to as a physical, enjoyable item - you are throwing it around and not thinking of as a computer.
All opinions in this blog are the Author's and should not in any way be seen as reflecting the views of any organisation the Author has any association with. Twitter @scottturneruon
Robots and getting computers to work with the physical world is fun; this blog looks at my own personal experimenting and building in this area.
Sunday, 4 December 2016
Monday, 28 November 2016
Scratch for Neurones
1. Single Neurone
Instructions:
- Set the inputs by pressing the buttons marked input 1 and input 2 (Red is off(False or 0) and Green is on(True or 1))
- Change the weights by changing weights 1 to 3, wx goes with input x and weight 3 is the bias.
- To activate the neuron you need to click on the the yellow ball ('the neuron').
The video below show it in action and explains the code.
To see the code go to https://scratch.mit.edu/projects/131892234/ .
A slight modification click on the bell to change the weights
The code is available at https://scratch.mit.edu/projects/171190294/
2. Training a Neurone
In this part, the training of a neuron all written in Scratch is tackled. The video shows it action and you can have a go at using the software yourself at the end of the post. The Scratch code can be found at https://scratch.mit.edu/projects/132915502/
All opinions in this blog are the Author's and should not in any way be seen as reflecting the views of any organisation the Author has any association with. Twitter @scottturneruon
Saturday, 19 November 2016
kamibot
Kamibot was a recent kickstarter (https://www.kickstarter.com/projects/kamibot/kamibot-teach-your-kids-to-code) from the interesting named, Korean company, 3.14 Co., Ltd as a robot you can dress up in paper outfits.
It is actually quite a nice little kit that can be controlled via Android, IOS or PC (available at http://www.kamibot.com/default.php along with some of the plans for paper outfits). The software is a simple Scratch/Blockly style interface and programming is simple. Connecting the robot to the, in my case, an iPad was relatively easy. I would welcome a Mac version of the KamiBlock software but apart from that nice robot kit, that allows you to get programming quickly if you have used Scratch, Blockly or Crumble.
They have recently twitted about new piece of software for Android device - using cards on the screen in combination with their paper mapboard.
All opinions in this blog are the Author's and should not in any way be seen as reflecting the views of any organisation the Author has any association with. Twitter @scottturneruon
It is actually quite a nice little kit that can be controlled via Android, IOS or PC (available at http://www.kamibot.com/default.php along with some of the plans for paper outfits). The software is a simple Scratch/Blockly style interface and programming is simple. Connecting the robot to the, in my case, an iPad was relatively easy. I would welcome a Mac version of the KamiBlock software but apart from that nice robot kit, that allows you to get programming quickly if you have used Scratch, Blockly or Crumble.
They have recently twitted about new piece of software for Android device - using cards on the screen in combination with their paper mapboard.
Kamicard, now available for download to Android users! Who says you need to know how to read to program? https://t.co/SrVZvhMcMF pic.twitter.com/bDv9DeqN4U— KamiBot (@kamibot314) November 17, 2016
All opinions in this blog are the Author's and should not in any way be seen as reflecting the views of any organisation the Author has any association with. Twitter @scottturneruon
Saturday, 12 November 2016
Be an Unplugged Computing Artist
A recently released book Teaching Computing Unplugged in Primary Schools edited by Helen Caldwell (University of Northampton) and Neil Smith (Open University) has a number of interesting chapters by authors who are passionate about how computing is taught in schools. The central theme is unplugged activities, without using computers, but still teach the fundamental of computational thinking.
Ok, confession time. I co-wrote, along with Katharine Childs (Code Club), Chapter 3 Artists so I am biased here, but I believe in the central theme of Unplugged Computing. Computing, and Computational Thinking in general, is not just about programming and using a computer (though using computers and programming are vitally important to Computing) but it is also about many other things including problem-solving, being creative and working collaboratively.
Chapter 3 is about linking these computational thinking ideas to produce visual art, by applying computing principles including repetition, following and refining algorithms, and abstraction. The chapter also looks, how these links have already being made, with examples such Sol Le Witt where not all the work that was produced by the artist himself, but some by others following his written instructions - in other words an algorithm. An example activity is shown below (named after my son who was the first to play it).
The other chapters make links with areas such as Robots, Musicians, Explorers, Magicians, Gamers, Cooks and Scientists.
References
All views and opinions are the author's and do not necessarily reflected those of any organisation they are associated with. Twitter: @scottturneruonAll opinions in this blog are the Author's and should not in any way be seen as reflecting the views of any organisation the Author has any association with. Twitter @scottturneruon
Ok, confession time. I co-wrote, along with Katharine Childs (Code Club), Chapter 3 Artists so I am biased here, but I believe in the central theme of Unplugged Computing. Computing, and Computational Thinking in general, is not just about programming and using a computer (though using computers and programming are vitally important to Computing) but it is also about many other things including problem-solving, being creative and working collaboratively.
Chapter 3 is about linking these computational thinking ideas to produce visual art, by applying computing principles including repetition, following and refining algorithms, and abstraction. The chapter also looks, how these links have already being made, with examples such Sol Le Witt where not all the work that was produced by the artist himself, but some by others following his written instructions - in other words an algorithm. An example activity is shown below (named after my son who was the first to play it).
Thomas’ Tangles
Exploring abstract patterns using randomness within an algorithm.
Using crayons, pencils or pens, we are going to follow an algorithm to create a random drawing. This could be done in pairs and you will need squared paper.
Person A: Rolls the dice and reads out the instructions.
Person B: Is the ‘robot' carrying out the instructions.
When the starting or central square is blocked and a new central square is needed the roles of A and B swap (so A is the ‘robot’ and B rolls the dice and reads out the instruction). The roles keep swapping.
Algorithm
Start from a random square – call it the centre square
Repeat until end of game
If die roll = 1
Roll die for number of moves
Check for blocks
If not blocked then
move die roll number of steps up the page
If die roll = 2
Roll die for number of moves
Check for blocks
If not blocked then
move die roll number of steps down the page
If die roll = 3
Roll die for number of moves
Check for blocks
If not blocked then
move die roll number of steps to the left
If die roll = 4
Roll die for number of moves
Check for blocks
If not blocked then
move die roll number of steps to the right
If die roll = 5
Roll die
If die = 1 change colour to Red
If die = 2 change colour to Blue
If die = 3 change colour to Black
If die = 4 change colour to Red
If die = 5 change colour to Orange
If die = 6 change colour to Yellow
If die roll = 6
Return to current centre square
Check for blocks:
If pathway blocked do not move then
reroll die
If number of spaces in the direction > die roll then
move until blocked
If all pathways blocked then
choose a new centre square
The other chapters make links with areas such as Robots, Musicians, Explorers, Magicians, Gamers, Cooks and Scientists.
References
Barr, D., Harrion, J., and Conery, L. (2011) Computational Thinking: A Digital Age Skill for Everyone Leading and Learning with Technology, ISTE, March/April 2011 [accessed via http://www.csta.acm.org/Curriculum/sub/CurrFiles/LLCTArticle.pdf on 26/12/2015] | ||||
Barr, V. and Stephenson, C. (2011) Bringing Computational Thinking to K-12, ACM Inroads, Vol 2. No 1, pp 48 - 54 [accessed via http://csta.acm.org/Curriculum/sub/CurrFiles/BarrStephensonInroadsArticle.pdf on 26/12/2015] https://doi.org/10.1145/1929887.1929905 | ||||
Computing at School (2013) Computing in the National Curriculum: A guide for primary teachers [accessed via http://www.computingatschool.org.uk/data/uploads/CASPrimaryComputing.pdf on 13/3/2016] | ||||
Denning, Peter J. (2009) Beyond Computational Thinking, Communications of the ACM Vol 52, Issue 6, pp 28 - 30 [accessed via http://sgd.cs.colorado.edu/wiki/images/7/71/Denning.pdf on 26/12/2015] | ||||
DfE: Department for Education (2013) National Curriculum in England: computing programmes of study | ||||
Freedman, J. (2015) Cycloid Drawing Machine [online] URL: https://www.kickstarter.com/projects/1765367532/cycloid-drawing-machine accessed on 3/3/2016. | ||||
Google. 2016 Project Jacquard [online] URL: https://www.google.com/atap/project-jacquard/ accesed on:1/3/2016. | ||||
Knuth, D. 1968. Preface, The Art of Programming vol 1., Boston: Addison-Wesley. | ||||
Knuth, D. 1996. Foreword. In: Petkovsek, M., Wilf, H., Zeilberger, D. A=B.. Natick: A K Peters/CRC Press, vii. | ||||
Koetsier, T., 2001. On the prehistory of programmable machines: Musical automata, looms, calculators. Mechanism and Machine Theory, 36(5), 589-603. https://doi.org/10.1016/S0094-114X(01)00005-2 | ||||
Menegus, B (2016) CDMS: Built with Processing [online] URL: http://wheelof.com/sketch/ accessed on 4/3/2016 | ||||
MoMA. 2012. MoMA| Video Games [online] URL: http://www.moma.org/explore/inside_out/2012/11/29/video-games-14-in-the-collection-for-starters/ accessed on: 1/3/2016. | ||||
Papert, S (1993) The children's machine: Rethinking schools in the age of the computer. New York: Basic books | ||||
Pearson M (2011) Generative Art: A practical guide using Processing, New York: Manning, 3-12 | ||||
Selby, C. and Woollard, J. (2013) Computational thinking: the developing definition University of Southampton [accessed via http://eprints.soton.ac.uk/356481/7/Selby_Woollard_bg_soton_eprints.pdf on 26/12/2015] | ||||
The Art Story (2016) Sol LeWitt [online] http://www.theartstory.org/artist-lewitt-sol.htm accessed on: 6/3/2016 | ||||
Wing, J. (2006) Computational Thinking Communications of the ACM Vol 49 pp 33 - 35 [accessed via https://www.cs.cmu.edu/~15110-s13/Wing06-ct.pdf on 26/12/2015] https://doi.org/10.1145/1118178.1118215 | ||||
Wing, J. (2011) Computational Thinking - What and Why The Link - News from the School of Computer Science, Issue 6.0, Spring 2011 [accessed via http://www.cs.cmu.edu/sites/default/files/11-399_The_Link_Newsletter-3.pdf on 26/12/2015] | ||||
Liukas L (2015) Activity 7 The Robots Hello Ruby - Adventures in Coding, New York: Feiwel and Friends, 94-97. | ||||
Schofield, S (2016) Generative Artworks [online] URL: http://www.simonschofield.net | ||||
Turner S (2016) 3 'Art' Scratch Projects [online] URL: http://compuationalthinking.blogspot.co.uk/2016/03/3-of-my-scratch-projects-for-week.html accessed on: 12/3/2016. |
All views and opinions are the author's and do not necessarily reflected those of any organisation they are associated with. Twitter: @scottturneruonAll opinions in this blog are the Author's and should not in any way be seen as reflecting the views of any organisation the Author has any association with. Twitter @scottturneruon
Monday, 31 October 2016
Simple (and temporary) Halloween Hack
This really is a simple one. A Glowbug (or a NeoPixel) with the data in, Ground and 5v connected pushed into the neck of the balloon, then inflated the balloon. The neck of the balloon and wires are twisted tightly and insulating tape used to provide a bit of a seal.
The data in wire is connected to Pin 0 of a Micro:Bit and the other two wires are attached to the corresponding connections of the Micro:Bit. The code below randomly selects the colours and the length of the delay before changing colour.
from microbit import *
import neopixel, random
np = neopixel.NeoPixel(pin0, 1)
while True:
rd=random.randint(1,254)
gr=random.randint(1,254)
bl=random.randint(1,254)
t1=random.randint(200,2000)
np[0] = (rd, gr, bl)
np.show()
sleep(t1)
The problem is a slow leak means it only stays inflated for a short while.
All opinions in this blog are the Author's and should not in any way be seen as reflecting the views of any organisation the Author has any association with. Twitter @scottturneruon
Monday, 24 October 2016
Dancing pixels
In previous post I played with using the combination of the Proto-Pic Micro:pixel and Micro:Bit to react, using the accelerometer, to music through a computer speakers. The vibrations from the music shake the Micro:Bit enough to give measurable changes in three axis, and these values are used to change the pixels colour.
The latest version of this uses most of pixels.
Coded in micropython using the Mu editor.
from microbit import *
import neopixel, random
np = neopixel.NeoPixel(pin0, 32)
while True:
for pxl in range (2,32, 5):
rd=int(abs(accelerometer.get_x())/20)
gr=int(abs(accelerometer.get_y())/20)
bl=int(abs(accelerometer.get_z())/20)
np[pxl] = (rd, gr, 0)
np[pxl-1] = (rd, gr, 0)
np[pxl+1] = (0, gr, rd)
np[pxl-2] = (rd, 0, 0)
np[pxl+2] = (0, gr,0)
np.show()
Video of it action, using royalty-free music Electro Deluxe by My Free Mickey feat. Gurdonark. http://dig.ccmixter.org/files/myfreemickey/48180
As one of the reviewers on Proto-Pic site states, the box the Micro:pixel comes in does make a good diffuser.
All opinions in this blog are the Author's and should not in any way be seen as reflecting the views of any organisation the Author has any association with. Twitter @scottturneruon
The latest version of this uses most of pixels.
Coded in micropython using the Mu editor.
from microbit import *
import neopixel, random
np = neopixel.NeoPixel(pin0, 32)
while True:
for pxl in range (2,32, 5):
rd=int(abs(accelerometer.get_x())/20)
gr=int(abs(accelerometer.get_y())/20)
bl=int(abs(accelerometer.get_z())/20)
np[pxl] = (rd, gr, 0)
np[pxl-1] = (rd, gr, 0)
np[pxl+1] = (0, gr, rd)
np[pxl-2] = (rd, 0, 0)
np[pxl+2] = (0, gr,0)
np.show()
Video of it action, using royalty-free music Electro Deluxe by My Free Mickey feat. Gurdonark. http://dig.ccmixter.org/files/myfreemickey/48180
As one of the reviewers on Proto-Pic site states, the box the Micro:pixel comes in does make a good diffuser.
All opinions in this blog are the Author's and should not in any way be seen as reflecting the views of any organisation the Author has any association with. Twitter @scottturneruon
Saturday, 22 October 2016
Microbit + Micro:pixel reacting to music
This post discusses a simple way to get the Micropixel-Micro:Bit combination to change the Neopixels based on the music. Using the accelerometer on the Micro:Bit to provide x,y,z values to provide colour values for the neopixels; the micropixel sits over the speaker and vibrations are picked up.
Simple but it roughly works (see the video at the end of the post).
Code
from microbit import *
import neopixel, random
# Setup the Neopixel strip on pin0 with a length of 2 pixels
np = neopixel.NeoPixel(pin0, 32)
while True:
pxl=11
rd=int(abs(accelerometer.get_x())/20)
gr=int(abs(accelerometer.get_y())/20)
bl=int(abs(accelerometer.get_z())/20)
t1=10
np[pxl] = (0, 0, bl)
np[pxl-1] = (rd, gr, 0)
np[pxl+1] = (0, gr, rd)
np[pxl-2] = (rd, 0, 0)
np[pxl+2] = (0, gr,0)
np.show()
sleep(t1)
np[pxl] = (0, 0, 0)
np[pxl+1] = (0, 0, 0)
np[pxl-1] = (0, 0, 0)
np[pxl+2] = (0, 0, 0)
np[pxl-2] = (0, 0, 0)
Video of it action using Revolve by cinematrix available under Creative Commons Licence (http://ccmixter.org/files/hisboyelroy/430 ).
Always obey the safety advice provided by Micro:bit https://microbit0.blob.core.windows.net/pub/jedfednb/Parent-and-Teacher-micro-bit-safety-guide.pdf
All opinions in this blog are the Author's and should not in any way be seen as reflecting the views of any organisation the Author has any association with. Twitter @scottturneruon
Simple but it roughly works (see the video at the end of the post).
Code
from microbit import *
import neopixel, random
# Setup the Neopixel strip on pin0 with a length of 2 pixels
np = neopixel.NeoPixel(pin0, 32)
while True:
pxl=11
rd=int(abs(accelerometer.get_x())/20)
gr=int(abs(accelerometer.get_y())/20)
bl=int(abs(accelerometer.get_z())/20)
t1=10
np[pxl] = (0, 0, bl)
np[pxl-1] = (rd, gr, 0)
np[pxl+1] = (0, gr, rd)
np[pxl-2] = (rd, 0, 0)
np[pxl+2] = (0, gr,0)
np.show()
sleep(t1)
np[pxl] = (0, 0, 0)
np[pxl+1] = (0, 0, 0)
np[pxl-1] = (0, 0, 0)
np[pxl+2] = (0, 0, 0)
np[pxl-2] = (0, 0, 0)
Video of it action using Revolve by cinematrix available under Creative Commons Licence (http://ccmixter.org/files/hisboyelroy/430 ).
Always obey the safety advice provided by Micro:bit https://microbit0.blob.core.windows.net/pub/jedfednb/Parent-and-Teacher-micro-bit-safety-guide.pdf
All opinions in this blog are the Author's and should not in any way be seen as reflecting the views of any organisation the Author has any association with. Twitter @scottturneruon
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